Monday, November 14, 2022

Week 11 - 3D Art

 
Week 11 - Cannon Project P4


For this week we had to upres the model (either in maya or zbrush) then start to add details

I chose to upres in Maya using the convert smooth mesh preview to polygons method. I used a LOT of creasing and selecting, then combining and re-naming/grouping.

Then finally brought it all into Zbrush.

Here's how it came out:

Also here's the retopologies in maya:

Again, not the best progress this week. It's finally up-rezed and ready to have details added, but seeing how that's what I was supposed to do? Not the bets outlook.

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  Hardsurface / 3D Modeling Tutorial   Intro   Hi. I’m Christian Zwick, call me Zwick.        I am a 3d artist, specifically a ha...