Week 11 - Cannon Project P4
For this week we had to upres the model (either in maya or zbrush) then start to add details
I chose to upres in Maya using the convert smooth mesh preview to polygons method. I used a LOT of creasing and selecting, then combining and re-naming/grouping.
Then finally brought it all into Zbrush.
Here's how it came out:
I chose to upres in Maya using the convert smooth mesh preview to polygons method. I used a LOT of creasing and selecting, then combining and re-naming/grouping.
Then finally brought it all into Zbrush.
Here's how it came out:
Also here's the retopologies in maya:
Again, not the best progress this week. It's finally up-rezed and ready to have details added, but seeing how that's what I was supposed to do? Not the bets outlook.
No comments:
Post a Comment