Monday, February 27, 2023

Week 22 - 3D Art

 
Grenade Project - p4 (Final)



And here we are. Texturing, scene, lighting, screenshots.

Lezdoit.

Here's how it came out:


Came out really nice.

Here's all the steps:

Redid the high poly to not suck


Redid the Retop to make the center canister, latch, and latch holder more efficient (optimized from ~14000 polys to ~10000 tri's)



Redid the UV's to not suck


Then finally fully textured it in substance




And here's the texture maps it kicked out:


And das about it. Again, took a while, and needed every step re-polished, but came out good. Hard surface is probably easier then creatures for me, but I'll see w/more practice.








Monday, February 20, 2023

Week 21 - 3D Art

 

3D Art - Grenade Project p3


This week we were tasked with doing the gamerez pieces, UV's, and baking it in substance painter.

I did that thing. Same old same old. (Decimate Low rez from before, triangles everywhere, auto UV's, sew and stich and move stuff. Etc etc) Really not much to say. 

Here's how it came out: 


That's it really. 

I need to go back and properly finish the high rez, as well as polishing the UV's to take care of some of those small pieces that can be combined, but ran too tight on time cause of a vacation I took last weekend. Looks like its crunch time this week lol.

Thanks for reading. 
See ya.



Tuesday, February 14, 2023

Week 20 - 3D Art

 
3D Art - Grenade p1


Life is soup, I am fork.
:c

This week was the high poly. All of it. Uprezzing in maya, turning to to zbrush.

I ran into several issues not only boolean-ing the model itself, but even following along with the informational videos we were given. And at some point the methods we were being shown were either too advanced OR incomplete in the thought process given the difference in experience. So they were best dismissed as I was left to my own devices.

So the furthest I got was Maya before zbrush. This took +20 hours alone, 5 sat & sunday, with +10 hours today (it is 3:40 am as I complete this.

Here:





Yeah.

Goodnight.






Monday, February 6, 2023

Week 19 - 3D Art

 
Stun Grenade Project - p1


Onto a new module! This time we're creating a stun gernade and we're using a gentlemans videos for referance (his name is Eric). He's taking us through stuff step by step with his detailed vids. We'll be, again, making a grenade step by step. Starting with blockout, high poly, low poly, retop + uv, and textured. Most of it being in Maya this time!

The first week was all about setting up our workspace, hotkeys, and shortcuts to help speed up our workflows as maya users. Then we blocked out the grenade.

Here's how that came out:







Here's the second I'm working on. The Orlov grenade, Simpler one:


So yah. That's about it. See ya.





Friday, February 3, 2023

Week 18 - Common Art

 
Lighting Workshop p4


For the final lighting task, we were tasked to partake in 1 of 3 challenges: 

80% shadows, Color contrast, or times of say

I chose times of day. I had a creature from my 3D class in mind to put into a proper showcasing scene! (plus it was already in unreal so all I had to do was scene setup).

I grabbed 2 asset packs (Kobo Nature & Stylized mountain landscape) and built a scene.

Here's how it came out: 



So yah.

Lighting workshop donezo. 

Thanks for reading. l8r

Wednesday, February 1, 2023

Artist Roadmap


Artist Roadmap

Today I'll be starting my Roadmap for Nick and myself. 
I'll be projecting out past graduation to highlight my thoughts and goals with my artistic career.

Nicks Questions:

1. If you could project out past graduation, what is your overall career goal? 

My overall career goal is as follows:
Work triple AAA OR Indie studio
 -> Start in artistic positions (optimally hard surface/concepting)
 -> Work to team lead
-> Work up whatever chain said company has
-> Become Art Director/Manager for company
-> Start indie studio on side
-> Apply what I learn in industry to personal business
-> Eventually retire and focus on that side company, making whatever games/shows I want
-> Idk, go drink on a beach or something. At this point I'm rich and traveling the world; like most people what to do I imagine.

2. If you could project out into starting your career, what sounds the most appealing to you? 


Hard surface appeals to me the most, as I'm most comfortable with it and grew in maya. I'm certainly not against any of the other roles, but I will say I'm not experienced enough in them to want to pursue them. FIEA and my own experimenting will define this as I go tho.

3. What are some of the top companies that you are interested in working for? 

Preferably Triple AAA: Nintendo and Naughty dog would be my top picks because of great company culture. (and again, I can work indie as well as long as it's work I'm comfortable with).

Otherwise I don't really have a "must go". As long as the culture is strong and I feel like I belong, that's my top priority working anywhere.

I feel like most people are like this; even the peeps who are like "I HAVE to work at this company!". People just like to feel like they belong frfr (and have enough money to not suffer of course)

Inspiring References

1. Create an Artstation account 

Here ya go

2. Create a collection for your top 10 artist in Artstation

On God?

3. Creating A Visual Board Of Inspiration - After your collection is completed, we need to make a pure ref board that is in the 16X9 aspect ratio. 


Here's a redone one! To the left being hard surface/3D work, and to the right being concepts & 2D illustration.





That's all. See ya.


Research Project

  Hardsurface / 3D Modeling Tutorial   Intro   Hi. I’m Christian Zwick, call me Zwick.        I am a 3d artist, specifically a ha...