Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Wednesday, August 2, 2023

Week 41.5 - 3D art


Carrot Top - p3.5


We got refined materials, we got refined screenshots, we got a video. That's it.

Here's how it came out:

Substance Redo


Turnaround


Unreal Render


Turnaround


Separable parts


Video Turnaround



Andddd that's about it! 

Gg ez.

Thanks for reading, see ya.








Friday, July 28, 2023

Week 41 - 3D Art

 
Carrot Top - W3

And here we are.

I was way ahead schedule last week, so this week I'm all finished texturing and setting up a simple lighting scene

So here we go
Here's how it came out:

Product Shots


Detail Shots


Separate parts & pivots



(It was important that this be usable as a game asset, and in-game there are parts that move separately as the tank moves/idles, as well as separates from the tank like the horn and wheels! I made sure to account for everything)




Substance


Tri-Texture



Annnd that's about it. Real early frfr.

IF after my research project and common art are done & I have more time, I'll add more to this post. Otherwise all final changes come next week.

Schedule: 

w3.5: Polish based on feedback, try stuff

Really vague, I know. But given I have less then 4 days for the next turnin + other assignments also due then + industry review, I don't wanna promise anything.

So yeah. Thanks for reading. See ya.






Saturday, July 22, 2023

week 40 - 3D Art

 
Carrot Top - W2


Welp, I think I made good progress.

And given my last post was a word fest, I think this one short be prompter.

Here's how it came out:

Retop





UV'd


Baked & First pass Textures


so yeah. That's about it.

I KNOW I got more linework to do on the carrot, treads, and engine, but given I made a LOT of progress, I wanted to stop for this week and give some room for adjustments. 

UPDATE 7/25: NEVERMIND I DID IT ANYWAYS



the treads weren't that bad, just more time consuming than anything. Same with the engine

The carrot? Difficult, but I got it. Using the "paint along path" tool I was able to create consistent edge loops, and through a combination of measurements (IE putting a ruler against my screen and lining things up), using my eyes/gut instinct, and a LOT of patience, it came out great!

Literally all I have to do is polish it up and put it in engine. After that? Big shrugs bro.

UPDATE TO SCHEDULE:

W3: Polish Textures + In engine; possibly go back to maya and try to get a high to bake? Might be unnecessary.
W3.5: ???



Monday, July 17, 2023

Week 39 - 3D Art

 
Tank Project - p1


For this project, I had something else in mind originally, a character actually, however upon realizing this is the project that gives us like 3.5 weeks? On top of completing my Metal gear? I elected to do something simpler. 

I floundered around for a bit. Unsure what to do. Then I was somehow reminded of an old game I used to play: 


Rocket slime for the DS! A spinoff trilogy that release in japan, where you play a slime and control a giant tank in real time strategy battles. There's also some adventure collecting, but the tank part is where I want ya focus. 

So yeah! I decided to do a tank from that game.

I compiled ALL the tanks in the game (there's a lot!)



selected my favs, then got my professors + a fellow classmates inputs... and finally arrived at a pick!


The Carrot Top! So finally, I got to work with a blockout from the first angle for proportions (since it was flat and had no depth compared to the concept art):


and once I had the blockout right, I switched to the concept art angle for detail work!
I pushed it to a high quality low rez!

so here's how it came out:


Turnarounds


Detail Shots



(these 2 things took 1/3 the entire time)

so yah! Came out great I feel. Especially the horn using a coil w/ a deformer to boolean onto a high rez horn, which I then I manually copied and retoped on a lower poly version:


(done via the knife tool and select extrusions)

The tread's weren't as bad. I just aligned said treads with the smaller images here:


Then once they were right, it was small enough I just manually put the treads on. 


Other than that it was business as usual. Copy details from the main angle, check the side angle + ingame shots for any smaller details like the tread pattern and small staircase.

I also added a tail. Cause why not.


So yeah! This was a more text heavy post then usual, but it was a combination of referance post + new project + explaining complex geo.

ANWAYS: Here's the schedule for this project:

W2: High Poly in maya, Retop, UV + bake
W3: Textures & scene
W3.5: Feedback & Refinement. Maybe simple scene? I'll see.



Friday, July 7, 2023

Week 38 - 3D Art

 
Gameboy & Co - p4


A little bit of everything was the name of the game. I had plenty of time from blitzing this project, so I swung at a few things:

First was the gameboy, which not only was poshed based on feedback, but I also gave a new coat of paint.

Here's some solo's


Comparison shots


And my substance shots






Next up was my flagship:

Here's how it looked last time


And here's our upgrade:


And some product shots:


Here's the substance file:


And finally a comparison shot:




Research Project

  Hardsurface / 3D Modeling Tutorial   Intro   Hi. I’m Christian Zwick, call me Zwick.        I am a 3d artist, specifically a ha...