Common Art - Sprint 6
Metal GEAR
GRAAAAAAAAAAAAAAAAAAAAAAAAHHHH
GRAAAAAAAAAAAAAAAAAAAAAAAAHHHH
Yeah there really isn't much to say. all the textures are done, everything is in unreal, and I made additional poses in maya to show off the maneuverability (aka it COULD be rigged into functional metal gear)
Fun stats time:
Total time texturing:
Initial: 3h 17m
Refining: 25h 59m
Average time per piece: ~2h 15m
Fastest piece: Lower quad with 20 mins
Longest piece: Head with 3h 40min
Anyways, enough talk. Rest of the post is gonna be a slideshow.
Enjoy.
Enjoy.
Neutral Pose
Sitting Pose
Enraged Pose
Kicking Pose