Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Monday, July 31, 2023

Week 41 - Common Art

 
Common Art - Sprint 6


Metal GEAR
GRAAAAAAAAAAAAAAAAAAAAAAAAHHHH

Yeah there really isn't much to say. all the textures are done, everything is in unreal, and I made additional poses in maya to show off the maneuverability (aka it COULD be rigged into functional metal gear)

Fun stats time:

Total time texturing: 
Initial: 3h 17m
Refining: 25h 59m

Average time per piece: ~2h 15m
Fastest piece: Lower quad with 20 mins
Longest piece: Head with 3h 40min

Anyways, enough talk. Rest of the post is gonna be a slideshow.

Enjoy.

Neutral Pose


Sitting Pose


Enraged Pose


Kicking Pose




Substance Files


Maya Poses


P4 Upload


Annnnnddd that's it. 
Done with this project.
Summer is almost over, just gotta finish research project + final industry review. Then...

I am free. 

So yeah. That's about it.
See ya.


Wednesday, July 19, 2023

Week 39 - Common Art

 
MGR Project - Sprint 5


Yeah.



Here's how it came out:










So now that the project is "complete" I will be adding polish in doing the linework. I just needed everything functional and in project first before I busted it down.

Schedule

Sprint 6: Polish based on feedback, add linework, refine unreal scene.
OPTIONAL: Setdress unreal scene, camera turnarounds, multiple poses, vfx

Wednesday, July 5, 2023

Week 37 - Common Art

 
MGR Project - Sprint 4


And the lord said "Let there be a high poly finally"
And I said
"Sure thing."

Here's how it came out:

Special Shots





Detail Shots


Maya Screenshots




That's about it. 

GG.


SPRINT UPDATE:

Still unsure! I'll either do Zbrush and push straight ot maya with nanite OR do like the Gameboy and cut straight to Retop, UV, and substance it. 

I'll decide another time.

Research Project

  Hardsurface / 3D Modeling Tutorial   Intro   Hi. I’m Christian Zwick, call me Zwick.        I am a 3d artist, specifically a ha...