Thursday, December 15, 2022

Week 14 - Industry Review

 

Industry review Pics


We had our industry review and this time I was first.

Honestly I felt like it was a fumble, but probs not the worst by any means.

Here's some pics:






that's about it. thanks for reading.

Saturday, December 10, 2022

Week 14 (Final Final?)

 
Cannon Project - p8


This week we were assigned a second part to the cannon project. Due 3 hours after industry review. 

I assume the idea was finishing it before industry review, but it seems like a good chunk of my cohort elected for the latter, doing it after.

Me included.

So, now that I'm doing it: My cannon is rusty. Though it'd be nice to show it in some rain.
So I got to work.

Luckily we have access to some pre-bought assets, one of them being a rain particle system, shader, and material overlay.


Came with a tutorial too. Woopie.

https://www.youtube.com/watch?v=QIatgHrHFvw

So I got to work. It took way too long (like unironically 3 hours) and I have to watch a few videos just to figure out how to edit anything.



So after ALL that work: I set up the rain particle system so it would cover a large chunk of my world, edited the particles themselves to spawn at the right rate, direction, size, etc.



THEN I followed the tutorials and set up some Dynamic Rain Volume Actors, which allow me to apply both wetness and randomly spawning "rain drop splashes" to any material inside the volume



The finally, I added a preset filter to the post process filter to apply rain droplets to the camera itself, to give the illusion the lens was getting rained on.


Here's how it came out:



This part kinda sucked. Didn't really enjoy doing it tbh, but I do agree it makes it look slightly better.

That's about it. 3D art 1 is now officially over, and I am officially OVER this cannon project.

Thanks for reading. See ya.


Monday, December 5, 2022

Week 14 (Final) - 3D Art

 
Cannon Project - p7


Finals week is upon us! And this cannon is STILL a pain. I had to catch up with basically 2-ish weeks worth of work at once.

SO

This post is super picture oriented. I'll give you some context with text, but this post is basically a slideshow.


First things first: had to finish that rust! I hit the edges last week but needed to finish the surface.
Using a rust tutorial on Youtube, I added surface nose, played with its curves.
Here's how that came out:



Pretty good I'd say! Color coded it and shot it to Maya to remake my gamerez for better baking.




I also separated out the base as it had concrete, which was a second material.



Here's my tri count. Looks scuffy, but considering this cannon is the size of a tank? It's pretty good.


Finally put it in substance and added some rust + concrete!




Which outputted some cool maps for me to use in unreal:








Then I moved everything from substance into UE4


Yeah
No environment, no special effects, no nothin.
Just cannon.





This project is mid and my brain hurts. But hey. It's done.

If this program decides to give me 5 seconds of free time, perhaps I can go back and fix things. For now? It's 2am, and I think I'm good,

Thanks for reading. See ya.








Research Project

  Hardsurface / 3D Modeling Tutorial   Intro   Hi. I’m Christian Zwick, call me Zwick.        I am a 3d artist, specifically a ha...