Tank Project - p1
For this project, I had something else in mind originally, a character actually, however upon realizing this is the project that gives us like 3.5 weeks? On top of completing my Metal gear? I elected to do something simpler.
I floundered around for a bit. Unsure what to do. Then I was somehow reminded of an old game I used to play:
The tread's weren't as bad. I just aligned said treads with the smaller images here:
Then once they were right, it was small enough I just manually put the treads on.
I floundered around for a bit. Unsure what to do. Then I was somehow reminded of an old game I used to play:
Rocket slime for the DS! A spinoff trilogy that release in japan, where you play a slime and control a giant tank in real time strategy battles. There's also some adventure collecting, but the tank part is where I want ya focus.
So yeah! I decided to do a tank from that game.
I compiled ALL the tanks in the game (there's a lot!)
So yeah! I decided to do a tank from that game.
I compiled ALL the tanks in the game (there's a lot!)
selected my favs, then got my professors + a fellow classmates inputs... and finally arrived at a pick!
The Carrot Top! So finally, I got to work with a blockout from the first angle for proportions (since it was flat and had no depth compared to the concept art):
and once I had the blockout right, I switched to the concept art angle for detail work!
I pushed it to a high quality low rez!
so here's how it came out:
Turnarounds
Detail Shots
(these 2 things took 1/3 the entire time)
so yah! Came out great I feel. Especially the horn using a coil w/ a deformer to boolean onto a high rez horn, which I then I manually copied and retoped on a lower poly version:
(done via the knife tool and select extrusions)
Other than that it was business as usual. Copy details from the main angle, check the side angle + ingame shots for any smaller details like the tread pattern and small staircase.
I also added a tail. Cause why not.
So yeah! This was a more text heavy post then usual, but it was a combination of referance post + new project + explaining complex geo.
ANWAYS: Here's the schedule for this project:
W2: High Poly in maya, Retop, UV + bake
W3: Textures & scene
W3.5: Feedback & Refinement. Maybe simple scene? I'll see.
I also added a tail. Cause why not.
So yeah! This was a more text heavy post then usual, but it was a combination of referance post + new project + explaining complex geo.
ANWAYS: Here's the schedule for this project:
W2: High Poly in maya, Retop, UV + bake
W3: Textures & scene
W3.5: Feedback & Refinement. Maybe simple scene? I'll see.
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