Cannon Project - p8
This week we were assigned a second part to the cannon project. Due 3 hours after industry review.
I assume the idea was finishing it before industry review, but it seems like a good chunk of my cohort elected for the latter, doing it after.
Me included.
So, now that I'm doing it: My cannon is rusty. Though it'd be nice to show it in some rain.
So I got to work.
Luckily we have access to some pre-bought assets, one of them being a rain particle system, shader, and material overlay.
Came with a tutorial too. Woopie.
https://www.youtube.com/watch?v=QIatgHrHFvw
So I got to work. It took way too long (like unironically 3 hours) and I have to watch a few videos just to figure out how to edit anything.
So after ALL that work: I set up the rain particle system so it would cover a large chunk of my world, edited the particles themselves to spawn at the right rate, direction, size, etc.
THEN I followed the tutorials and set up some Dynamic Rain Volume Actors, which allow me to apply both wetness and randomly spawning "rain drop splashes" to any material inside the volume
The finally, I added a preset filter to the post process filter to apply rain droplets to the camera itself, to give the illusion the lens was getting rained on.
This part kinda sucked. Didn't really enjoy doing it tbh, but I do agree it makes it look slightly better.
That's about it. 3D art 1 is now officially over, and I am officially OVER this cannon project.
Thanks for reading. See ya.
That's about it. 3D art 1 is now officially over, and I am officially OVER this cannon project.
Thanks for reading. See ya.
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