Cannon Project - p8
This week we were assigned a second part to the cannon project. Due 3 hours after industry review.
I assume the idea was finishing it before industry review, but it seems like a good chunk of my cohort elected for the latter, doing it after.
Me included.
So, now that I'm doing it: My cannon is rusty. Though it'd be nice to show it in some rain.
So I got to work.
Luckily we have access to some pre-bought assets, one of them being a rain particle system, shader, and material overlay.
Came with a tutorial too. Woopie.
https://www.youtube.com/watch?v=QIatgHrHFvw
So I got to work. It took way too long (like unironically 3 hours) and I have to watch a few videos just to figure out how to edit anything.
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So after ALL that work: I set up the rain particle system so it would cover a large chunk of my world, edited the particles themselves to spawn at the right rate, direction, size, etc.
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THEN I followed the tutorials and set up some Dynamic Rain Volume Actors, which allow me to apply both wetness and randomly spawning "rain drop splashes" to any material inside the volume
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The finally, I added a preset filter to the post process filter to apply rain droplets to the camera itself, to give the illusion the lens was getting rained on.
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This part kinda sucked. Didn't really enjoy doing it tbh, but I do agree it makes it look slightly better.
That's about it. 3D art 1 is now officially over, and I am officially OVER this cannon project.
Thanks for reading. See ya.
That's about it. 3D art 1 is now officially over, and I am officially OVER this cannon project.
Thanks for reading. See ya.
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