Carrot Top - W3
And here we are.
I was way ahead schedule last week, so this week I'm all finished texturing and setting up a simple lighting scene
So here we go
Here's how it came out:
I was way ahead schedule last week, so this week I'm all finished texturing and setting up a simple lighting scene
So here we go
Here's how it came out:
Product Shots
Detail Shots
Separate parts & pivots
(It was important that this be usable as a game asset, and in-game there are parts that move separately as the tank moves/idles, as well as separates from the tank like the horn and wheels! I made sure to account for everything)
Substance
Tri-Texture
Annnd that's about it. Real early frfr.
IF after my research project and common art are done & I have more time, I'll add more to this post. Otherwise all final changes come next week.
IF after my research project and common art are done & I have more time, I'll add more to this post. Otherwise all final changes come next week.
Schedule:
w3.5: Polish based on feedback, try stuff
Really vague, I know. But given I have less then 4 days for the next turnin + other assignments also due then + industry review, I don't wanna promise anything.
So yeah. Thanks for reading. See ya.
So yeah. Thanks for reading. See ya.
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