Artist Roadmap
Today I'll be starting my Roadmap for Nick and myself.
I'll be projecting out past graduation to highlight my thoughts and goals with my artistic career.
Nicks Questions:
1. If you could project out past graduation, what is your overall career goal?
My overall career goal is as follows:
Work triple AAA OR Indie studio
-> Start in artistic positions (optimally hard surface/concepting)
-> Work to team lead
-> Work up whatever chain said company has
-> Become Art Director/Manager for company
-> Start indie studio on side
-> Apply what I learn in industry to personal business
-> Eventually retire and focus on that side company, making whatever games/shows I want
-> Idk, go drink on a beach or something. At this point I'm rich and traveling the world; like most people what to do I imagine.
2. If you could project out into starting your career, what sounds the most appealing to you?
Hard surface appeals to me the most, as I'm most comfortable with it and grew in maya. I'm certainly not against any of the other roles, but I will say I'm not experienced enough in them to want to pursue them. FIEA and my own experimenting will define this as I go tho.
3. What are some of the top companies that you are interested in working for?
Preferably Triple AAA: Nintendo and Naughty dog would be my top picks because of great company culture. (and again, I can work indie as well as long as it's work I'm comfortable with).
Otherwise I don't really have a "must go". As long as the culture is strong and I feel like I belong, that's my top priority working anywhere.
I feel like most people are like this; even the peeps who are like "I HAVE to work at this company!". People just like to feel like they belong frfr (and have enough money to not suffer of course)
Inspiring References
1. Create an Artstation account
2. Create a collection for your top 10 artist in Artstation
3. Creating A Visual Board Of Inspiration - After your collection is completed, we need to make a pure ref board that is in the 16X9 aspect ratio.
Here's a redone one! To the left being hard surface/3D work, and to the right being concepts & 2D illustration.
That's all. See ya.
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