Monday, February 27, 2023

Week 22 - 3D Art

 
Grenade Project - p4 (Final)



And here we are. Texturing, scene, lighting, screenshots.

Lezdoit.

Here's how it came out:


Came out really nice.

Here's all the steps:

Redid the high poly to not suck


Redid the Retop to make the center canister, latch, and latch holder more efficient (optimized from ~14000 polys to ~10000 tri's)



Redid the UV's to not suck


Then finally fully textured it in substance




And here's the texture maps it kicked out:


And das about it. Again, took a while, and needed every step re-polished, but came out good. Hard surface is probably easier then creatures for me, but I'll see w/more practice.








No comments:

Post a Comment

Research Project

  Hardsurface / 3D Modeling Tutorial   Intro   Hi. I’m Christian Zwick, call me Zwick.        I am a 3d artist, specifically a ha...