Grenade Project - p4 (Final)
And here we are. Texturing, scene, lighting, screenshots.
Lezdoit.
Here's how it came out:
Came out really nice.
Here's all the steps:
Redid the high poly to not suck
Redid the Retop to make the center canister, latch, and latch holder more efficient (optimized from ~14000 polys to ~10000 tri's)
Redid the UV's to not suck
Here's all the steps:
Redid the high poly to not suck
Redid the Retop to make the center canister, latch, and latch holder more efficient (optimized from ~14000 polys to ~10000 tri's)
Redid the UV's to not suck
Then finally fully textured it in substance
And das about it. Again, took a while, and needed every step re-polished, but came out good. Hard surface is probably easier then creatures for me, but I'll see w/more practice.
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