Cannon Project - p7
Finals week is upon us! And this cannon is STILL a pain. I had to catch up with basically 2-ish weeks worth of work at once.
SO
This post is super picture oriented. I'll give you some context with text, but this post is basically a slideshow.
First things first: had to finish that rust! I hit the edges last week but needed to finish the surface.
Using a rust tutorial on Youtube, I added surface nose, played with its curves.
Here's how that came out:
Pretty good I'd say! Color coded it and shot it to Maya to remake my gamerez for better baking.
I also separated out the base as it had concrete, which was a second material.
Here's my tri count. Looks scuffy, but considering this cannon is the size of a tank? It's pretty good.
Finally put it in substance and added some rust + concrete!
Which outputted some cool maps for me to use in unreal:
Then I moved everything from substance into UE4
Yeah
No environment, no special effects, no nothin.
Just cannon.
This project is mid and my brain hurts. But hey. It's done.
If this program decides to give me 5 seconds of free time, perhaps I can go back and fix things. For now? It's 2am, and I think I'm good,
Thanks for reading. See ya.