Cannon Project - p7
Finals week is upon us! And this cannon is STILL a pain. I had to catch up with basically 2-ish weeks worth of work at once.
SO
This post is super picture oriented. I'll give you some context with text, but this post is basically a slideshow.
First things first: had to finish that rust! I hit the edges last week but needed to finish the surface.
Using a rust tutorial on Youtube, I added surface nose, played with its curves.
Here's how that came out:
Pretty good I'd say! Color coded it and shot it to Maya to remake my gamerez for better baking.
I also separated out the base as it had concrete, which was a second material.
Here's my tri count. Looks scuffy, but considering this cannon is the size of a tank? It's pretty good.
Finally put it in substance and added some rust + concrete!
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Which outputted some cool maps for me to use in unreal:
Then I moved everything from substance into UE4
Yeah
No environment, no special effects, no nothin.
Just cannon.
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This project is mid and my brain hurts. But hey. It's done.
If this program decides to give me 5 seconds of free time, perhaps I can go back and fix things. For now? It's 2am, and I think I'm good,
Thanks for reading. See ya.