Lighting Workshop - P2
This weeks assignment was bland.
We learned about uding HDRI's, making sure to light our shots in unreal properly, using post process volumes, all that.
Most we already learned from previous assignments/last semester. Except HDRI's, which I found particularly hard to set up in regards to lighting/framing; and overall never really looked that good against my stylized objects. It felt very limited in what you can use them with, tho that is my opinion on them.
Anyways, then I made a scene going down a checklist.
Here's how it came out:
We learned about uding HDRI's, making sure to light our shots in unreal properly, using post process volumes, all that.
Most we already learned from previous assignments/last semester. Except HDRI's, which I found particularly hard to set up in regards to lighting/framing; and overall never really looked that good against my stylized objects. It felt very limited in what you can use them with, tho that is my opinion on them.
Anyways, then I made a scene going down a checklist.
Here's how it came out:
There. That's it. How did 5 hours go into this? Your guess is as good as mine.
Use HDRI backgrounds if you wanna work with a very realistic background to help show off models. Otherwise I really don't see their purpose VS just using a textured skybox and doing the lighting manually.
That's about it. Thanks for reading.
See ya.
Use HDRI backgrounds if you wanna work with a very realistic background to help show off models. Otherwise I really don't see their purpose VS just using a textured skybox and doing the lighting manually.
That's about it. Thanks for reading.
See ya.
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