Gameboy - p1
This time I've opted to not blow myself up from over scope, like I've done with my other projects. I've given myself something nice and simple to give myself some time to finish the prior project, catchup w/MGR, and perhaps enjoy if God permits.
So yeah. This week I'm doing a Gameboy. I'm gonna combine my first post w/ the reference post for sake of ease.
Here's how it came out:
Blockout
Low/Mid Poly?
Low/Mid poly closed
Pureref
So yah. After the hellfire that was the last project, this was a weird breath of fresh air, and I felt most relaxed working on it
Here's my schedule:
W1: Reference, Blockout, Low Poly
W2: high Poly
W3: Retop, UV, Materials and simple scene setup
W4: Feedback and refinement; touchup previous project, prep for next project
And my update:
W: Finish High Poly, Uprez and do Zbrush high poly
W3: Retop, UV, Materials + Simple Scene
W4: Feedback & Refinement; touchup previous project, prep for next project
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