Crate Project
Again this is part 1 of 3, and it's gonna get better as we go over it more. I look forward to polishing the companion cube more as I go forward.
To start off the week: we had to take the Lego's we made in Maya and put it in an Unreal scene. Since I had already textures the Lego's in Maya, it only needed a few minor tweaks to make it pop in Unreal.
After that was just setting the scene. Given the ambiguity of my creation: I though it was fitting to lean into it with the scene. Taking that element of the unknown and turning it up to imbue a sense of looming doom.
Here's how it came out:
Annnnnnd that's about it. I wanted the focus to be on the thing, and to turn its interesting quality into its defining one.
Hope you enjoyed. Chao for now.
Our second project in 3D was to make a Minecraft inspired level; which involved making textures, exporting to maya, combining there with models, exporting to unreal, and finally putting it all together in a scene. Given the excessive effort that went into the last one, I opted for a more simplistic structure, but still devoted plenty of time to making it interesting!
This week we learned about shape language. It was pretty cut and dry as I had heard of it and practiced it myself.
Hardsurface / 3D Modeling Tutorial Intro Hi. I’m Christian Zwick, call me Zwick. I am a 3d artist, specifically a ha...