Week 5 - Legos P2
To start off the week: we had to take the Lego's we made in Maya and put it in an Unreal scene. Since I had already textures the Lego's in Maya, it only needed a few minor tweaks to make it pop in Unreal.
After that was just setting the scene. Given the ambiguity of my creation: I though it was fitting to lean into it with the scene. Taking that element of the unknown and turning it up to imbue a sense of looming doom.
Here's how it came out:
Annnnnnd that's about it. I wanted the focus to be on the thing, and to turn its interesting quality into its defining one.
Hope you enjoyed. Chao for now.
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