Monday, October 10, 2022

Week 6 - 3D Art

 
Week 6 - Companion Cube P2


For week 6 we had to take the companion cube into zbrush and bake its maps!

Firstly I re-typoligized in maya to smooth it out and turn all the tri's to quads (Zbrush doesn't like tri's); I then took that high poly version and brough it into Zbrush.

In Zbrush the first thing I did was use the Dynamesh tool and cranked the resolution from 128 to 400. This would give me all the typology I need to start adding polish. Then I just imported some brushed provided by our instructor Nick and got to work! 

I added divides, screws, bumps and scratches; all the nice things.

Here's how it came out:






Aaaaaand that's about it. I really started to go off model with this one and tried to make a more "polished" version. I really like how it came out! Only thing left is to texture next week.

Thanks for reading.

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  Hardsurface / 3D Modeling Tutorial   Intro   Hi. I’m Christian Zwick, call me Zwick.        I am a 3d artist, specifically a ha...