3D Art - Companion Cube p3!
For the third and final lap we had to take our cube into substance painter and paint her up! Much simpler then that last part!
I'll have to update later with more specifics on how I textured everything but it's rather late. Long story short I simply exported the Zbrush files directly into substance VIA naming conventions. The box itself is rather low poly, but the textures placed on it are high poly and contain its normals, metalics, etc etc! Just like they do in real games to save framerate.
Here's how it came out:
I'll have to update later with more specifics on how I textured everything but it's rather late. Long story short I simply exported the Zbrush files directly into substance VIA naming conventions. The box itself is rather low poly, but the textures placed on it are high poly and contain its normals, metalics, etc etc! Just like they do in real games to save framerate.
Here's how it came out:
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