The Cannon - p5
Yeah. I over scoped.
Usually there isn't much I gotta show beyond the cannon, but today... things are different.
So here's what I did.
So here's what I did.
First things first: my upres sucked. I took it into zbrush and it was a nightmare. Even after dynameshing to 6 million polygons it still wasn't working, and worseso I was DESTROYING the UV's.
This wouldn't stand. I wasn't re-UV'ing this thing afterwards, and it was still too choppy to properly start editing. So I got back into maya, and got to fixing.
I went back to my base cannon before I retypoligized and found errors quickly. I added some more curves and edge loops to support more consistent geometry. (this took 3 hours)
I went back to my base cannon before I retypoligized and found errors quickly. I added some more curves and edge loops to support more consistent geometry. (this took 3 hours)
Better. this meant when I start subdividing, it'll come out more consistent for modeling.
However I was also running into another issue: My UV's and grouping sucked.
However I was also running into another issue: My UV's and grouping sucked.
Yikes.
I was organizing everything by class before (bolts, nuts, levers, pistons), and some of it worked, but some of it REALLY didn't for UV'ing (IE a big disk and the bolts for said back disk would not only be in separate groups, but also separate UV's. This doesn't work from a modeling perspective.
So I got to work fixing it.
Some of it could be auto layout with minor adjustments, alot of it had to be manually adjusted.
SO... many hours later, it's organized:
I have no idea if this was necessary, but I did it.
finally I converted smooth mesh preview to polygons. Woo.
6.25 MILLION tri's later and it's finally ready for zbrush... again.
Rather disappointing week, and with this I'm finally behind :/ which means some part of my break is going to be sitting down and ironing this thing out for hours. Fun.
I brought it into Zbrush after maya was done crashing multiple times, subdivided until my cannon was 20 MILLION polies, and it still wasn't enough
But yeah, that's all for this week. Thanks for reading.
6.25 MILLION tri's later and it's finally ready for zbrush... again.
Rather disappointing week, and with this I'm finally behind :/ which means some part of my break is going to be sitting down and ironing this thing out for hours. Fun.
I brought it into Zbrush after maya was done crashing multiple times, subdivided until my cannon was 20 MILLION polies, and it still wasn't enough
But yeah, that's all for this week. Thanks for reading.
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