Wednesday, November 23, 2022

Week 12 - Common Art



VR Project - p5


This week we had to do a clean environment pass from our proxies. SO I got to work.
First I went through and deleted any unnecessary geometry before I up-rezzed. Gotta keep it efficient!

After that I got to work adding details, bevels, materials, and even cutting out holes/reworking certain things to fit better!

Here's how it came out:


I even did the UV's! Here's a few:



And here's how it looks in engine:



And finally here's some p4 shots for my professor (Hi Nick):




That's all. Thanks for reading.







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Research Project

  Hardsurface / 3D Modeling Tutorial   Intro   Hi. I’m Christian Zwick, call me Zwick.        I am a 3d artist, specifically a ha...