Week 13 - Cannon Project p6
This week I worked on the cannon more. surprise.
first things first I got a LOT of feedback and help. I was behind, I still kinda am, but now I'm finally catching speed.
First advice I got was I had too many groups, so I went back to maya and fixed that.
Went from THIS
first things first I got a LOT of feedback and help. I was behind, I still kinda am, but now I'm finally catching speed.
First advice I got was I had too many groups, so I went back to maya and fixed that.
Went from THIS
To THIS
Much better.
Then I got to work in ZBrush. Watch some of Nick's tutorials, tried out some methods for getting more geo. and found that just ctrl + d'ing to create divisions worked best.
I tried doing it twice aaaaaand
Then I got to work in ZBrush. Watch some of Nick's tutorials, tried out some methods for getting more geo. and found that just ctrl + d'ing to create divisions worked best.
I tried doing it twice aaaaaand
HELL no. This was JUST for the barrel alone, doing it to the whole cannon spiked it up to around 100 mil! Wasn't happening. So I just upresed everything once.
So FINALLY.... I got to work rusting it up. I found some references pictures and put them on a pureref board
:
Much better. Looked like this:
:
About 4 hours later, here's how it came out:
So yeah. Staring to catch up, most of the way done with the rusting process, then into gamerez/UV's, then into substance, then finally into engine. (also the environment but tbh that's polish at this point).
So yeah. That's about it. See ya.
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