Friday, April 7, 2023

Week 26 - G11

 
NEXT PROJECT

For my next project, I am making a G11.

It took me a hot sec to consider tbh. Unlike my fellow peeps, I really didn't have a "must do" rolling into this final choose your own project. This combined with some recent complications with my capstone + self discoveries made things... complicated.

TLDR as a hard surface modeler I thought one of 3 things would be best: a spaceship, a car, or a weapon. So I chose a weapon.

So yeah. Here's my reference board:

So yeah. That's about it. For a schedule:

W1: Blockout + scaling, low poly v1 & 2, ready to transfer to zbrush
W2: High poly. Return to maya and retop + UV
W3: Make any retop polishes based on feedback, substance + ingame (basic lit scene), basic renders
W3.5: Make any final changes + catchup, create more interesting scene. Final renders.

that's all folks.

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  Hardsurface / 3D Modeling Tutorial   Intro   Hi. I’m Christian Zwick, call me Zwick.        I am a 3d artist, specifically a ha...