NEXT PROJECT
For my next project, I am making a G11.
It took me a hot sec to consider tbh. Unlike my fellow peeps, I really didn't have a "must do" rolling into this final choose your own project. This combined with some recent complications with my capstone + self discoveries made things... complicated.
TLDR as a hard surface modeler I thought one of 3 things would be best: a spaceship, a car, or a weapon. So I chose a weapon.
So yeah. Here's my reference board:
W1: Blockout + scaling, low poly v1 & 2, ready to transfer to zbrush
W2: High poly. Return to maya and retop + UV
W3: Make any retop polishes based on feedback, substance + ingame (basic lit scene), basic renders
W3.5: Make any final changes + catchup, create more interesting scene. Final renders.
that's all folks.
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