G11 - p1: Ref, Block, and Low
For the final spring project, I was missing a key part of any hard surface artists portfolio:
A g u n.
So I made a g u n.
I chose the funny german space gun.
Here:
A g u n.
So I made a g u n.
I chose the funny german space gun.
Here:
And that's about it. Suffered a lot because I had a bad reference photo, which basically ate 3 - 4 hours of my time, but otherwise good progress. I'll have to catch up a bit and finish the high poly this week.
To update schedule:
To update schedule:
W2: Polish Low Poly, Separate Parts, High Poly, Retop + UV
W3: Polish HP/ Retop + UV, first pass baking + substance, basic lighting scene + renders
w3.5: Polish/2nd pass textures, more unique lighting?
W3: Polish HP/ Retop + UV, first pass baking + substance, basic lighting scene + renders
w3.5: Polish/2nd pass textures, more unique lighting?
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