Monday, April 17, 2023

Week 28 - 3D Art

 

G11 - p2


It is week 2 of G11 project.

I opted to do most of my high poly stuff in maya before bopping over to zbrush, then made final touchups there.

Here's how it came out:








Welp. This is basically 100 ton 2.0. 

Lotta shit to get into, but the big TLDR is that:

Firstly the ridiculous amount of small bits and bobs on this thing. Seriously.
Secondly: uprezzing all those small bits and bob's without losing integrity
Thirdly: finding countless little things that needed to be fixed during that process.
and finally: separating out certain parts to create more realism. Then uprezzing that.

Jesus. I planned on having it done and at least starting the retop + uv but that's getting shelved to this week. 

That's all folks.

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Schedule update:

W3: Finish high poly, Retop + UV, first pass substance textures + in game
W3.5: Any catchup stuff, 2nd pass textures + in game. 



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