Metal Gear - Sprint 1
For this common art semester, I am doing metal gear rex as a solo project (details as to why can be found in sprint 0 I posted last week)
BUT for this week: I blocked out the model, built a model replica I'm using as referance, had to re-blockout things, and finally got everything in. And it's mixed rn. Some pieces are already to low res complete, others are def closer to the blockout.
Anyhow, here's how it came out:
Anyhow, here's how it came out:
Also here's the pureref board for prof's
Overall really liking how it's turning out so far. though gotta say, I think I bit off more then I could chew trying to do the entire referance gathering, blockout, and low poly for an object of this size in a single week.
So update to schedule
Sprint 2: Low Poly complete, start high poly (finish 5 pieces)
Sprint 3: finish high poly (8 remaining pieces)
Sprint 4: Retop, Uv, Bake + finished textures
Sprint 5: Polish based on feedback
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