Sprint 2 - Metal Gear Rex
Sprint 2 lets go we're def behind.
Here's how it came out:
Cinematic Angles
Maya Stuff
Shaded
Wireframes
So update to schedule
Sprint 3: Finish Maya high Poly, start Zbrush high poly
Sprint 4: Finish Zbrush holy poly (if needed), Retop, Uv, First pass bake N textures
Sprint 5: Final Textures + Polish, Further polish based on feedback
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