Week 13 - Vr Project p6
The final week for the common art project! Glorious.
Had to do the final pass on the room I created before. Ez.
Spent the time to go thought and polish the core models. Smooth things up with creases and apply previews to polygons.
Had to do the final pass on the room I created before. Ez.
Spent the time to go thought and polish the core models. Smooth things up with creases and apply previews to polygons.
UV's were already fixed from before, so it was easy to just export it all to substance painter. Now owned by Adobe (I swear it wasn't a year ago.)
Went through and copy pasted the scene I used for my table, then changed the model in that scene to the room! Since the materials were the same as before most of them automatically re-applied! Just had to adjust the ones that were there and make a few new ones, but since I could use the foundation from my table, it made touchups rather easy.
Finally exported all those maps and got everything into unreal; plugged up the materials and applied to everything!
And that's about it. All done. This whole Vr project was honestly a huge meh. It didn't suck, but it def added more to my already full plate. I suppose I learned and practiced stuff for it, but it always felt like again it was just getting in the way of my more important projects.
So yeah. That's about it.
Thanks for reading. RIP common art.
So yeah. That's about it.
Thanks for reading. RIP common art.